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Developing Video Game Literacy in the EFL Classroom


Developing Video Game Literacy in the EFL Classroom

A Qualitative Analysis of 10th Grade Classroom Game Discourse
Giessener Beiträge zur Fremdsprachendidaktik 1. Auflage

von: Roger Dale Jones

51,20 €

Verlag: Narr Francke Attempto
Format: PDF
Veröffentl.: 16.07.2018
ISBN/EAN: 9783823392484
Sprache: englisch
Anzahl Seiten: 361

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
Dr. Roger Dale Jones lehrt Medien-, Kultur- und Literaturdidaktik an der Technische Universität Braunschweig.

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