Details

Brands and Gaming


Brands and Gaming

The Computer Gaming Phenomenon and its Impact on Brands and Businesses

von: D. Nichols, T. Farrand, T. Rowley, M. Avery

53,49 €

Verlag: Palgrave Macmillan
Format: PDF
Veröffentl.: 14.11.2005
ISBN/EAN: 9780230286573
Sprache: englisch
Anzahl Seiten: 176

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development
Gaming Market Overview What is Gaming ? The Culture of Gaming Will Gaming Replace TV? Gaming Gets Active Mobile Gaming Gaming Industry Structure Brands in Gaming Today Strategies for Your Brand to Enter the Gaming Space Futureshock
DAVID NICHOLS, TOM FARRAND, and TOM ROWLEY all work for Added Value, a leading brand consultancy who have done pioneering and influential work in the area of Brands and Gaming.<BR><BR>MATT AVERY is the Managing Director of Brands in Gaming Ltd, who specialize in brand consultancy for the computer gaming industry.