CONTENTS

1       HANDLING THE BOOK

1.1    Target group & scheme of the book

1.2    Digital accessories of the book

2       PROGRAM STRUCTURE & PROGRAM MANAGEMENT

2.1    In regards to program structure

2.2    User interface

2.2.1     The main menu

2.2.2     The multifunction bar

2.2.3     The Browser window

2.2.4     The graphic window

2.2.5     View Cube, Steering Wheels & the navigation bar

2.2.6     General commands of the home page

2.3    Register GET STARTED

2.3.1     Command overview Register GET STARTED

2.4    Register TOOLS

2.4.1     Command overview Register TOOLS

3       PROJECT MANAGEMENT & BACKUP

3.1    MANAGING PROJECTS

3.2    BACKUP

4       BASICS & GENERAL COMMANDS

4.1    Creating a new FILE

4.2    SKETCHES

4.2.1     Command overview Register SKETCH

4.3    PARTS

4.3.1     Command overview Register MODEL

4.4    ASSEMBLIES

4.4.1     Commands overview Register ASSEMBLE

4.4.2     Commands overview Register DESIGN

4.4.3     Command overview Register INSPECT

4.4.4     Command overview Register TOOLS

4.4.5     Command overview Register MANAGE

4.4.6     Command overview Register VIEW

4.4.7     Command overview Register ENVIRONMENTS

4.5    DRAWINGS

4.5.1     iProperties, work sheets & drawing resources

4.5.2     Command overview Register PLACE VIEWS

4.5.3     Command overview Register ANNOTATE

4.6    PRESENTATIONS & INVENTOR STUDIO

4.6.1     Command overview Area PRESENTATIONS

4.6.2     Command overview area INVENTOR STUDIO

4.6.3     Surface & Lighting styles

4.6.4     Cameras & component specific lighting

4.7    SHEET METAL AREA & WELDING CONSTRUCTIONS

4.7.1     Command overview area SHAPING OF SHEET

4.7.2     Command overview area WELDING CONSTRUCTIONS

4.8    STRESS ANALYSIS & PARAMETERS

4.8.1     Command overview area STRESS ANALYSIS

4.8.2     Area PARAMETERS

5       EXERCISES IN PROJECT CREATION

5.1    Project FOUR-STROKE-ENGINE

6       SKETCHES & PARTS

6.1    Part VALVE

6.1.1     Basics of the part

6.1.2     Creating a sketch

6.1.3     Volume shapes by rotation

6.2    Part CRANKSHAFT PULLEY

6.2.1     Basics of the part

6.2.2     Create a basic sketch

6.2.3     Volume shape by rotation

6.2.4     Creating a fitting key groove

6.3    Part CAMSHAFT-PULLEY

6.3.1     Basics of the part

6.3.2     Deriving from existing constructions

6.4    Part CYLINDER SLEEVE

6.4.1     Basics of the part

6.4.2     Base body by rotation

6.4.3     Chamfer of the inside edge

6.5    Part SPARK PLUG

6.5.1     Basics of the part

6.5.2     Basic body by rotation

6.5.3     Rounding the insulator

6.5.4     Thread to screw in the sparkplugs

6.5.5     Chamfer of the thread

6.5.6     Creating a polygon

6.6    Part PISTON

6.6.1     Basics of the part

6.6.2     Basic body by rotation

6.6.3     Rounding the upper piston area

6.6.4     Notches for the piston rings

6.6.5     Outline for the wrist pin

6.6.6     Hollow body by wall thickness

6.6.7     Shifting of work steps within the model tree

6.7    Part bottom of the piston rod

6.7.1     Basics of the part

6.7.2     Volume shape by extrusion

6.7.3     Grounding clips for screw connection

6.7.4     Chamfer & Fillet

6.8    Part TOPSIDE PISTON ROD

6.8.1     Basics of the part

6.8.2     Bottom connecting rod shaft

6.8.3     Top connecting rod shaft

6.8.4     Connecting rod end for the bolt guide

6.8.5     Fillet & Chamfer

6.8.6     Threaded holes for the piston rod fixture

6.9    Part CRANKSHAFT HOLDER

6.9.1     Basics of the part

6.9.2     Volume shape by Extrusion

6.9.3     Through-holes for the screw connection

6.9.4     Chamfer the sides

6.10    Part MOTOR HOUSING

6.10.1     Basics of the part

6.10.2     Volume shape by Extrusion

6.10.3     Bearings for the crank shaft

6.10.4     Threaded holes for screw joints

6.10.5     Chamfers on the crankshaft bearing

6.10.6     Arranging the crankshaft bearing

6.10.7     Seal flanges to the cylinder head

6.10.8     Holes for the Sleeves

6.10.9     Threaded holes for the cylinder head screws

6.10.10   Rounding of the transition area

6.11    Part CYLINDER BLOCK

6.11.1     Basics of the part

6.11.2     Volume shape by Extrude

6.11.3     Ribs for cooling of the engine

6.11.4     Holes for sleeves, belts and cylinder head screws

6.11.5     Composition surface for the cylinder head

6.11.6     Composition surface for the cylinder block

6.12    Part CYLINDER HEAD

6.12.1     Basics of the part

6.12.2     Extrapolation from a sketch

6.12.3     Inner and outer walls of the cylinder head

6.12.4     Threaded valve cover holes

6.12.5     Receptions for the camshaft ring seal

6.12.6     Exhaust manifold of the cylinder space of the first cylinder

6.12.7     Notch in the valve guide of the 1. cylinder

6.12.8     Through-holes for cylinder head screws

6.12.9     Creation of the seal area of the valve seat

6.12.10   Intake manifold & holes from the first cylinder

6.12.11   Camshaft bearing from the first cylinder

6.12.12   Spark plug hole from the first cylinder

6.12.13   Threaded holes for camshaft screws

6.12.14   Create elements for cylinder 2-4

6.12.15   Beveling the valve exhaust edges

6.13    Part CAMSHAFT

6.13.1     Basics of the part

6.13.2     Base body by extrusion

6.13.3     Guides of the camshaft

6.13.4     Create cams

6.13.5     Fitting key notches of the shaft’s ends

6.13.6     Threaded holes on the end face areas

6.14    Part CRANKSHAFT

6.14.1     Basics of the part

6.14.2     Crank webs

6.14.3     Connecting rod bearings

6.14.4     Main guide bearings

6.14.5     Fitting key notch & thread hole of the belt side

6.14.6     Mirroring of all elements for the drive end side

7       ASSEMBLY GROUPS & CONSTRAINTS

7.1    Subassembly PISTON

7.1.1     Inserting the components

7.1.2     Setting constraints

7.1.3     Connecting bolts from the content center

7.1.4     Creating a bolt

7.1.5     Allocate colors

7.2    Subassembly CRANKSHAFT

7.2.1     Inserting the components

7.2.2     Fitting keys from the content center

7.2.3     Set depencies for components

7.2.4     Locking washer

7.2.5     Hexagon screw from the content center

7.2.6     Allocate colors

7.3    Subassembly CAMSHAFT

7.3.1     Inserting the components

7.3.2     Locking washer from the content center

7.3.3     Assign constraints

7.3.4     Hexagon screw from the content center

7.3.5     Assign colors

7.4    Subassembly CYLINDER BLOCK

7.4.1     Inserting the components

7.4.2     Organizing the sleeves

7.4.3     Assign colors

7.5    Subassembly CYLINDER HEAD

7.5.1     Inserting the components

7.5.2     Assign constraints

7.5.3     Assign colors

7.5.4     Allen screws from the content center

7.5.5     Shaft sealing ring from the content center

7.6    Main assembly group FOUR-STROKE-ENGINE

7.6.1     Inserting crankshaft & piston

7.6.2     Connect crankshaft with pistons

7.6.3     Insert engine block & provide with assemblies

7.6.4     Create part cylinderhead-composition

7.6.5     Inserting the cylinder head

7.6.6     Create part cylinder head composition

7.6.7     Inserting cylinder head, camshaft & valve

7.6.8     Cylinder head screws from the content center

7.6.9     Summarize identically constructed components in folders

7.6.10     Creating a movement simulation

7.6.11     Simulation of the components & creation of a video

7.6.12     Part timing belt

7.6.13     Valve covers, valve cap composition, washers & bolts

7.6.14     Imprint valve cover

8       EXERCISES IN THE AREA CREATING DRAWINGS

8.1    Drawing creation part camshaft-pulley

8.1.1     Editing of Sheets & iProperties

8.1.2     Creation of basic and parallel views

8.1.3     Creating & retrieving of dimensions

8.2    Drawing creation part PISTON

8.2.1     Creation of cross-sectional views

8.3.    Drawing creation Assembly PISTON

8.3.1     Position numbers

8.3.2     Creating & Editing of Parts Lists

8.3.3     Create detail drawings

8.3.4     Creation of break outs

9       EXERCISE PRESENTATION

10     EXERCISE INVENTOR STUDIO

10.1.    RENDERING of the assembly FOUR-STROKE-ENGINE

11     EXERCISE FOR SHEET METAL CREATION

11.1    Creating the oil pan

11.2    Creating the flaps

12     CREATING A WELD CONSTRUCTION

13     EXERCISE STRESS ANALYSIS

13.1    Stressanalysis of the crankshaft

14     EXERCISE FOR THE AREA PARAMETERS

14.1    Creating the parametrical sketch

14.2    Deriving the pulleys

14.3    Creating the parametrical assembly

14.4    Directing the values via table conjunction

15     PACK AND GO - ARCHIVING AND COPYING

Dipl.-Ing. Christian Schlieder is authorized Autodesk® Author. He is a teacher for various CAD- Programs in Germany.

The information contained in this book has been checked in all conscience. As mistakes cannot be excluded neither author nor publisher accept any responsibility, liabilities or warranties of any kind nor liability for the use of the provided information. The book simply shows an excerpt of the program Autodesk® Inventor® 2010. The entire program is not dealt with in this book (the working of this book does not lead to expertise in working the entire program). The used example engine is completely fictional and not functional. The book is based on a German basis and was translated into English. The sample engine originally was drawn in metric system (kilograms, millimeters, Newton’s, seconds). However, you can use any other system. To avoid confusion during the editing phase of this book some of the measures have been skipped. Simply type the values into the program areas (without measures). Author and publisher do not warrant that the described procedures or processes are free from Third Party rights. The book is protected by intellectual property rights. Translation, reprint, copy and other use of the book or parts thereof are not permitted without written permission by the author. Autodesk® Inventor® 2010 is a registered trademark of Autodesk, Inc., and/ or their affiliates and/ or their subsidiaries in the USA and other countries.

1  Handling the book

1.1   Target group & scheme of the book

This book is directed to all interested people of all areas of studies. It is set up logically and tries to bring the program Autodesk® Inventor® 2010 by the successive construction of a four-stroke-engine. In small snippets the reader will get to know different procedures and commands and rework in steps. You hold an exercise and fundamental book for Autodesk® Inventor® 2010 in your hands. Some parts are explained in detail others only find short mention. It is advised to sporadically leave the chain of commands and intuitively start your own tests. The program helps you with this with plenty of help and instructions.

Every segment includes a text explanation (1) followed by a graphic depiction of the procedure (2) and a short chain of commands (3). Please note the references!

It was attempted to use as little text as possible and plenty of graphic depictions. Much of it is self-explanatory by trying. Be courageous and try various commands. Following abbreviations are used throughout the book to simplify the chain of commands:

D Diameter
R Radius
ESC Keyboard-key Escape
Strg+C Keyboard-keys Strg and C
Strg+V Keyboard-keys Strg and V
LMC Left mouse click
RMC Right mouse click
1.2 Digital accessories of the book

All created components, building blocks and drawings are available at following website at no cost:

www.Ingenieurbuero-Schlieder.de/html/Download-EN.html

Use the data to get ideas for the construction or to load components not mentioned in the book.

2  Program structure & program management

2.1   In regards to program structure

Program operation of Autodesk® Inventor® 2010 has been well adjusted to the user. Symbols and commands are already split into logical clusters (ribbons). You will find all respective commands easily and quickly. Also many introductions, tutorials, demoanimations and a very good handbook are included. With the available help the user is capable to learn Autodesk® Inventor® 2010 auto didactical. Should you have been using Autodesk® Inventor® before the 2010 version you surely are used to the known classical view which can be set under following chain of commands:

Tools > Application Options > Colors > Interface Style: Classic UI

Tip: Please note the Question mark (Help), which is located in the lower left part of the corresponding window of many commands. Here you also are directed to the respective explanation in the Autodesk® Help. Alternatively you can also use the F1-key in many cases.

2.2   User interface

Amongst others the basic commands like Save, Open, Print und Close and Export (e.g. exporting data files into other formats), Manage (e.g. projects, iFeature-catalog, construction assistant), iProperties (all building block properties) and Server (Register: Safe) are included in the main menu.

2.2.1   The main menu

Following commands you will find in the main menu:

2.2.2   The multifunction bar

On the multifunction bar you find logically ordered command clusters which are assigned to the corresponding register cards. You have the option to blend and hide the clusters/groups in the registers. Simply right click with RMC on the group and place the corresponding hook.

2.2.3   The Browser window

In the Browser window the process history of the respective file is listed. Here you have the option to change or delete the processes steps executed in the file.

 

2.2.4   The graphic window

The graphic window contains the actual status of the created object. This is the main work area. The graphic window opens automatically when you open a new or existing file.

 

2.2.5   View Cube, Steering Wheels & the navigation bar

The View Cube is a steering element to change the respective view of the object in the graphic window. You can choose the view by clicking on the corresponding button or freely turn it in the room by pressing with LMC on the View Cube, keep the key pressed and then move the mouse.

Tip: An alternative to the freely turning of the objects in the graphic window is the combination of the shift-key with the middle mouse key while moving the mouse.

Steering Wheels (complete navigation wheels) combine many of the available navigational tools on a surface.

Navigation bar contains various indication and navigation commands. Here you will also find View Cube and Steering Wheels amongst others. A short overview of the commands: