Details

iPhone Games Projects


iPhone Games Projects



von: PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy, James Lee

34,99 €

Verlag: Apress
Format: PDF
Veröffentl.: 28.07.2009
ISBN/EAN: 9781430219699
Sprache: englisch
Anzahl Seiten: 280

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p>One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's <em>Most Popular</em> category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.</p>
<p>This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.</p>
<p>This book's authors are responsible for some of the all-time most popular and talked-about games:</p>
<ul>
<li><strong>Brian Greenstone</strong> developed Enigmo and Cro-Mag Rally. </li>
<li><strong>Aaron Fothergill</strong> developed Flick Fishing. </li>
<li><strong>Mike Lee</strong> developed Tap Tap Revolution, the most downloaded game in App Store history. </li>
<li><strong>Mike Kasprzak</strong>'s Smiles was a finalist in the IGF 2009 Best Mobile Game competition. </li>
<li><strong>PJ Cabrera</strong>, <strong>Richard Zito</strong>, and <strong>Matthew Aitken</strong> (Quick Draw, Pole2Pole); J<strong>oachim Bondo</strong> (Deep Green); and <strong>Olivier Hennessy</strong> and <strong>Clayton Kane</strong> (Apache Lander) have received glowing reviews and accolades for their games. </li>
</ul>
<p>Pair <em>iPhone Games Projects</em> with Apress's best-selling <em>Beginning iPhone Development: Exploring the iPhone SDK</em>, and you'll have everything you need to create the next game to top the sales charts.</p>
1. Tapulous, http://tapulous.com, Mike Lee elcajone@mac.com. TapTapRevenge: music game.- 2. PopCap, http://popcap.com, Garth Chouteau garth@popcap.com. Bejewelled 2: animated puzzle.- 3. Freeverse, http://freeverse.com, Brian Akaka akaka@freeverse.com. Moto Chaser: racing game. Burning Monkey Casino: humorous gambling.- 4. Pangeasoft, http://pangeasoft.net, Brian Greenstone brian@pangeasoft.net. Nanosaur 2: 3D flying dinasaurs. Billy Frontier: alien cowboys.- 5. Demiforce, http://www.demiforce.com/home.html, Steve Demeter demiforce.llc@gmail.com. Trism: tilt and touch puzzle.- 6. Subatomic Studios, http://subatomicstudios.com, Jamie Gotch jamie@subatomicstudios.com. Fieldrunners: tower defense.- 7. Abrosia Software, http://www.AmbrosiaSW.com/, Andrew Welch
PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
First and only book to cover iPhone game development, exclusively Learn by example from 10 of the most successful iPhone game developers The fastest way to learn the tricks of iPhone game development

Diese Produkte könnten Sie auch interessieren:

Ambient Intelligence
Ambient Intelligence
von: Gian Luca Foresti, Tim Ellis
PDF ebook
96,29 €
Access Control Systems
Access Control Systems
von: Messaoud Benantar
PDF ebook
96,29 €